Privacy Policy
Last updated: October 11, 2026
This Privacy Policy explains what information Famously Us, a product of Weizware LLC, collects, how we use it, who we share it with, and how long we keep it. It covers the Famously Us website, the game creation and review flow, and live play on phones.
1. Information We Collect
Account information. Your email address, an optional display name, and a hashed password. We never store your password in plain text. We record whether your email has been verified, and when you last changed your password.
Waitlist. Before the Service opens, you can ask to be told when it does. We store the email address you give us, which page section you used, and the IP address the request came from, so that one network cannot flood the list. A waitlist entry is not an account, and we use the address only to tell you when Famously Us opens. Ask us at privacy@famouslyus.com and we will remove you.
Referral information. If you arrived through another user's referral link, we record which account referred you and the bonus game credits granted to both sides.
Game setup. The game title, occasion type, event date, tone, whether children will be present, any topics you mark off-limits, and your join policy for people who show up on the night.
People in the game. The names of the people the game is about, their relationship to the Host, and — only where the Host provides them — their email addresses, which are used to send personal invitations and, if the Host chooses, the game's recap after it has been played. Hosts can save a group as a reusable cast, which stores the same details for use in a future game.
Game content. Quotes, memories, habits, preferences, and other answers submitted by the Host and Contributors, along with any photos uploaded. For each answer we record who it is about and, where a Contributor wrote it, who wrote it. Contributors are asked to write about a few other people in the group as well as themselves, so we also record which people each Contributor was asked about. For each photo we also store the filename, file type, size, and the AI-generated description and safety rating described in section 4.
Live play data. When a group plays, we record who joined the session, the votes, bluffs, and captions each player submitted, any double-downs and predictions, scores, the winner, and how far through the game you got. From these we work out the night's awards — for example, who fooled the most people — which are shown at the end of the game and in its recap. When someone joins a live game we record that they agreed to our Terms and this policy, and whether they said they were under 13. Joining also issues a token to that device so votes can be attributed to the person who joined; every device's token is erased when the game ends.
Feedback. If you rate a game after playing, we store the rating, whether you would recommend Famously Us, and any comments you write.
Payment information. Handled entirely by Stripe. We receive confirmation that a payment succeeded, the amount, the currency, and — where one was used — the promotion code and discount applied. We never receive or store your card number.
Security and audit records. We log significant account and game events (account created, game purchased, card removed, refund issued, administrator access, account deleted) together with the IP address and browser user agent that made the request. These records let us investigate abuse and enforce limits — for example, capping how many accounts can be created from one IP address in an hour.
Product analytics. We record which steps of the site you reach — that a game was created, that generation finished, that checkout started. Each record holds the event name, the time, a visit identifier, and, where relevant, the account and game it relates to. The event details themselves are counts and labels, never the content of your game. These records are stored on our own systems rather than sent to an analytics company. Because an event can carry an account identifier while your account exists, we treat analytics data as personal information rather than as anonymous statistics. That identifier is removed if you delete your account (see section 8).
2. Information About Other People
Famously Us is a game about a specific group of people, so most of what we hold is information one person has provided about another. A Host supplies the names of the people the game is about, and may supply their email addresses in order to invite them. Contributors submit stories, quotes, and photos about themselves and each other.
If you provide us with someone else's information, you are responsible for having their permission to do so — see the Terms of Service. Anyone whose information appears in a game can ask the Host to remove it, or can contact us directly at privacy@famouslyus.com and we will help.
3. How We Use Information
- to generate, moderate, and let you review, edit, and play your game;
- to run live play, attribute votes, and keep score;
- to invite Contributors and remind them, to tell them once when the game starts, and to tell the Host who has answered;
- if the Host chooses, to email the people in a game a recap of how it went, once, after it has been played;
- to process payments, apply promotion codes, and send purchase confirmations;
- to verify your email address and secure your account;
- to detect and prevent abuse — including free-tier limits, per-IP signup limits, and bot protection on signup; and
- to diagnose errors and improve the Service.
We do not sell your personal information, and we do not use it for advertising.
4. AI Processing
We use Anthropic's Claude models to turn submitted material into game Cards and to check that material for safety. Specifically:
- Card generation. Submitted text — quotes, memories, preferences, and the game's setup details, including its title and occasion — is sent to Anthropic to draft Cards, together with which person each answer is about and which member of the group wrote it.
- Text safety checks. Submitted text and drafted Cards are sent to Anthropic to be classified as safe, in need of Host review, or blocked.
- Photo safety checks. Uploaded photos are sent to Anthropic and analysed by a vision model at upload time, to detect content that should not appear in a party game.
- Photo descriptions. Photos that pass the safety check are sent to Anthropic a second time to produce a short written description of what is visible, so that Cards can refer to the specific photo. We store that description alongside the photo.
- No facial recognition. These checks look at what is happening in a photo, not who is in it. We do not use facial recognition, and we do not extract, create, or store face geometry or any other biometric identifier from photos.
Photos are sent to Anthropic as short-lived signed links to our private storage rather than as permanently public URLs. Anthropic processes this data under its own data-use terms. We have not allowed Anthropic to train its models on your content, and we will not do so without first updating this policy and telling account holders directly.
AI output can be wrong. Cards are drafted, not verified, and the Host reviews and approves every Card before a game is played.
5. Service Providers
We share information with the following providers, only as needed to run the Service:
- Anthropic — generates Cards and runs safety checks on submitted text and uploaded photos, as described above.
- Stripe — processes payments and handles promotion codes. Stripe has its own privacy policy governing payment data.
- Resend — sends email verification, password reset, Contributor invitation, Contributor reminder, and Host progress emails, a one-time note to the people in a game when it starts, and the post-game recap a Host chooses to send to the group.
- Microsoft Azure — hosts the Service and its database, and stores uploaded photos in a private container.
- Cloudflare (Turnstile) — bot protection on signup. Cloudflare receives the challenge response and your IP address in order to tell a person from a script.
- Sentry — error and performance monitoring. When something breaks, Sentry receives the technical details of the failing request, which can incidentally include identifiers and fragments of the data being processed at the time.
We may also disclose information where we are legally required to, or where it is necessary to protect our rights or someone's safety.
6. Sharing Within a Game
With your Host. Answers submitted by a Contributor are shared with the Host of that game, who reviews and edits Cards before play. A Contributor can mark an individual answer as host-only. Those answers are shown to the Host and to nobody else: they are never used to generate game content, so they cannot appear on a Card or be read aloud during play.
With the group, during play. Approved Cards are read out to everyone playing. Some rounds are built around who wrote something: in "Who Wrote It?" the group guesses who wrote an answer about someone, and at the end of the game a few warm things people wrote about each other are read out as toasts. In both, the name of the person who wrote the answer is shown to the group. The night's awards name the players who earned them.
Recap links. After a game, the Host can share a recap link. Anyone with that link can see the game's title and occasion, the names of the people in the game, the final scores and winner, the night's awards, a handful of highlight Cards with their answers, and — unless the Host turns them off — the photos used in the game. The remaining Cards stay visible only to the Host, and the Host's own rating of the game is not shown. A link stops working 90 days after it is created; the Host can replace it with a new link, which switches the old one off. The link is not indexed by search engines, but it is not password-protected — treat it as public to anyone the Host shares it with while it works.
Recap email. The Host can choose, once per game, to email that recap to the people in the game whose email addresses the Host provided. The email names the winner and the night's awards, says how many Cards were built from that person's own answers, and links to the recap. It is not sent automatically, and it is not repeated.
7. Cookies and Local Storage
We use essential cookies to keep you signed in. We don't use advertising or cross-site tracking cookies.
For product analytics we store a random visit identifier in your browser's session storage. It is discarded when you close the tab, which is enough to see that one visit moved from one step to the next, but useless for recognising you on a later visit or on any other site. If you are signed in, analytics events are also linked to your account.
Live play stores a participant token in your browser so that your votes stay attributed to you if the page reloads mid-game.
8. Data Retention and Deletion
We keep your account, games, and game content for as long as your account is active. You can delete your account at any time from your account settings. Deletion is immediate and cannot be undone: it removes your games, the people and submissions in them, generated Cards, play sessions and scores, saved cast groups, and your uploaded photos from our storage.
Some records are deliberately kept after deletion:
- Purchase records — the amount, date, and Stripe reference for completed purchases, retained separately from your account for accounting, tax, and refund obligations. They no longer identify you by name or email.
- Security and audit records — retained so that abuse investigations and rate limits continue to work.
- Product analytics events — retained as a record of how the product was used, with the link to your account removed. What remains is that a visit reached a given step, not who took it.
If you want these residual records removed as well, email privacy@famouslyus.com and we will delete what we are not legally required to keep.
9. Your Rights
From your account settings you can download a copy of your data — your account details, your saved casts, and for every game its setup, cast, submissions, photo details, Cards, purchases, and scores — as a single file. You can also permanently delete your account there.
Email privacy@famouslyus.com to ask us to correct your data, to object to how we are using it, or for help with anything above. Contributors can ask their Host to remove their submissions, or contact us directly. Depending on where you live, you may have additional rights under local law; we will honour those requests.
10. Your State Privacy Rights
Depending on where you live — for example California, Colorado, Connecticut, Virginia, or another state with a consumer privacy law — you may have the right to know what personal information we hold about you, to get a copy of it, to have it corrected or deleted, and to opt out of its sale or its use for targeted advertising. We do not sell personal information or share it for targeted advertising, and we do not treat you differently for using these rights.
We honour these requests from anyone, whether or not a state law requires it. Email privacy@famouslyus.com, or use the download and delete options in your account settings. We may need to confirm your identity before acting on a request, and an authorised agent may make a request on your behalf with proof of that authority.
11. Children's Privacy
Famously Us accounts are for adults (18+). Children may be included as people a game is about, and may play under adult supervision — Hosts can mark that children will be present, which makes both the text and photo safety checks more conservative.
We do not collect personal information directly from children under 13. Information about a child — their name, or a photo — reaches us only from an adult in the group, who must have their parent or guardian's permission (see the Terms of Service). A child under 13 may join a live game on a phone only with a parent or guardian present who agrees for them, and only as someone the Host has already added: the child is never asked for their name or anything else. We record the votes and scores they make during that game, and erase their device's token when the game ends.
If you believe we hold a child's information without appropriate consent, contact privacy@famouslyus.com and we will delete it.
12. Security
We hash passwords, serve the site over encrypted connections, keep uploaded photos in a private storage container reachable only through short-lived signed links, and issue per-device tokens, erased when a game ends, so that votes in a live game cannot be forged by another player. No system is perfectly secure, and we can't guarantee absolute security.
13. Where Your Data Is Processed
Weizware LLC operates from the United States, and your information is processed there. Our service providers may process data in the United States and in other countries where they operate.
14. Changes to This Policy
We may update this policy from time to time. We'll update the "last updated" date above when we do, and for significant changes we'll tell account holders directly.
15. Contact
Questions about this policy? Email privacy@famouslyus.com. Weizware LLC, Ohio, USA.
